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About This Game Tom Vasel's (of Dice Tower fame) Game of the Year, 2010Yomi is a fighting game in card form. Learn your character, practice combos, and read the opponent's tendencies. 10 characters to choose from, plus 10 more expansion characters available for purchase inside the app.Yomi captures the mindgames from fighting games such as Street Fighter, and was created by the lead designer of Street Fighter HD Remix, who was also a long-time fighting game tournament player. Yomi itself is a strategy card game that has held up to many years of tournaments. Start practicing now! 10 character decks (10 more expansion also available) AI opponents, including a pretty difficult AI Survival Mode to play many AI opponents in a row Tutorial to get you started Online play, cross-platform with the iOS version Online leaderboards: start in the Student ranks and work up to Master ranks Save replays of your games and watch replays from any other player, including top leaderboards playersFrom the makers of Puzzle Strike, Flash Duel, and Pandante.Follow us on Facebook or Twitter:http://www.facebook.com/SirlinGames@SirlinGamesVisit the tabletop store: http://www.sirlingames.com a09c17d780 Title: YomiGenre: Indie, StrategyDeveloper:Sirlin GamesPublisher:Sirlin GamesRelease Date: 8 May, 2015 Yomi Download No Password yomi casual 2016 collections. yomi english version. yomvi trackid=sp-006. yomi chapitre 16. download yomi blaze all songs. yomi pierce. yomi hotel agoda. yomi layers. yomi olalere. yomi zakura. yomi no machi. ff13 2 yomi. yomi denzel avis. yomi oomega 3. yomi multivitamiin. yobi the 5 tailed fox. yomi yori osu. yomi chapitre 11. yomi denzel. yomiuri giants tickets. yomi ff13-2. yomi fash lanso. yomi obileye. orange yomi simlock free. yomi live apk. yomiu leather cleaner. yomi x yusuke. yomi martin. yomi one piece. yomi translation. yomi zekkyou gakkyuu. yomi enabled surgery. yomi underworld. yomi download. yomi instagram. yomi groner. how to beat yomi final fantasy 13-2. yomi hirasaka. yomi the harpist. yomi kim hunter. yomi yu yu hakusho. yomi shinto. yomi macgregor. download yomi blaze ft olamide ika video. yomi yori kikoyu. download picazo yomi blaze. yomi live app download. yomi monster strike. yomi joseph. yomi fash lanso age. yomi nightmare. yomi-layer-3-knowing-the-mind-of-the-opponent. yomi android. yomi casual. yomi adegoke age. yomi card game download. yomi yori kikoyu download. yomi 2nd edition. yomi fighting games. download yomi sars ft davido. yomi x male reader. yomi tokosi. yomi hotel taipei. yomi michaelangelo. yomi sushi 75014 paris. yomi blaze ft olamide. download yomi blaze woomi. yomi layinka. yomi dental implant robot. yomiprof free browsing. yomi popoola. yomi print and play A super adaptation of the board game.Starts out rather random as two novices rely too much on the "Yomi" aspect of trying to outguess each other.Evolves into a game of valuation. A player who knows the value of each play at any given time, and what his character's ideal move distributions are in a given matchup, will crush an opponent who does not.And then finally, at an expert level, the mind-games and randomness aspect is rolled back in, but now in a much more satisfying way -- because the lines between an optimal move and a bad one are blurred. If both you and your opponent know the optimal move at any given time, and every move in the game can be countered if it can be predicted... then is it really the optimal move?The answer lies in the middle ground. This game, at its highest level, becomes a mix of both Yomi (reading your opponent) AND valuation (judging the current game state correctly while planning future turns), so the designer absolutely accomplished his goals.And it's a good thing, because this game relies on both of those elements. Without the valuation, it becomes a random game. And without the Yomi, it becomes repetitive and scripted.The human element ensures that the game does not get stale, while the ever-changing game state challenges you to analyze abilities and known information to find the best move on any given turn... and then decide whether you want to use it, play it safe, or counter its counter.. A super adaptation of the board game.Starts out rather random as two novices rely too much on the "Yomi" aspect of trying to outguess each other.Evolves into a game of valuation. A player who knows the value of each play at any given time, and what his character's ideal move distributions are in a given matchup, will crush an opponent who does not.And then finally, at an expert level, the mind-games and randomness aspect is rolled back in, but now in a much more satisfying way -- because the lines between an optimal move and a bad one are blurred. If both you and your opponent know the optimal move at any given time, and every move in the game can be countered if it can be predicted... then is it really the optimal move?The answer lies in the middle ground. This game, at its highest level, becomes a mix of both Yomi (reading your opponent) AND valuation (judging the current game state correctly while planning future turns), so the designer absolutely accomplished his goals.And it's a good thing, because this game relies on both of those elements. Without the valuation, it becomes a random game. And without the Yomi, it becomes repetitive and scripted.The human element ensures that the game does not get stale, while the ever-changing game state challenges you to analyze abilities and known information to find the best move on any given turn... and then decide whether you want to use it, play it safe, or counter its counter.. A super adaptation of the board game.Starts out rather random as two novices rely too much on the "Yomi" aspect of trying to outguess each other.Evolves into a game of valuation. A player who knows the value of each play at any given time, and what his character's ideal move distributions are in a given matchup, will crush an opponent who does not.And then finally, at an expert level, the mind-games and randomness aspect is rolled back in, but now in a much more satisfying way -- because the lines between an optimal move and a bad one are blurred. If both you and your opponent know the optimal move at any given time, and every move in the game can be countered if it can be predicted... then is it really the optimal move?The answer lies in the middle ground. This game, at its highest level, becomes a mix of both Yomi (reading your opponent) AND valuation (judging the current game state correctly while planning future turns), so the designer absolutely accomplished his goals.And it's a good thing, because this game relies on both of those elements. Without the valuation, it becomes a random game. And without the Yomi, it becomes repetitive and scripted.The human element ensures that the game does not get stale, while the ever-changing game state challenges you to analyze abilities and known information to find the best move on any given turn... and then decide whether you want to use it, play it safe, or counter its counter.

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